![]() SachinVin added initial OpenGL ES support. He figured that since nobody in the core team had any experience with Android development, someone had to start things off somewhere.ĭevelopment started as a basic app with the frontend based off of Dolphin’s Android app. Developmentįor almost a year, bunnei has helmed this development effort and has pulled other developers into working on this. This separation of code logic for core emulation and UI elements paved the way for a smoother development process for Android.īut it wasn’t an easy journey. In this way, developers can ensure that UI elements are decoupled from the core, so that new frontends can be implemented.
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